Game Design Project 1: Chores behind doors

Roles: Senior Creative Director | Content Creator | Visual Design

Mobile App

Client: Side project

Background

Chores behind doors is in it’s conceptual stage. The concept is to create three engaging games designed to encourage kids to learn and perform age-appropriate chores while competing with other members of the household unit or friends. The design applies a reward system and gamification to create a fun and unique experience. Children learn to complete chores and are rewarded for participating.

Theme: Household/outdoor chores are fun to do when competing against siblings and friends for prizes and awards.

Audiences:

  • Parents with children ages 3-14

  • Children ages 3-14

Design Objectives:

  • Develop a inviting way to get kids interested in doing chores

  • Encourage quality workmanship

  • Promote a friendly competition and surprise rewards

Design approach

  • Research marketplace and interest

  • Develop concept, paper prototype

  • Sketched up user flow and wireframes

  • Created brand, look and feel

  • Designed High-fidelity mockups

  • Created interactive prototype for testing

Game Design Project 2: Pollution Police

Role: Creative Direction | Script Writing | Visual Design
Client: IBM ThinkPlace at Epcot

Kiosk Design

Background

An interactive pollution clean-up game situated at the IBM ThinkPlace at Epcot. The game played on a Kiosk.
”It’s an eco-friendly challenge! As part of the Greenfield Pollution Police Force, your mission is to clean up the town of Greenfield’s runaway pollution. Use the solar-powered Carbon Bubble Buster to capture as many carbon bubbles as you can. Then transport the bubbles to the Carbon Bubble Bath to tally your Carbon Credits.”