Game Design Project 1: Chores behind doors
Roles: Senior Creative Director | Content Creator | Visual Design
Mobile App
Client: Side project
Background
Chores behind doors is in it’s conceptual stage. The concept is to create three engaging games designed to encourage kids to learn and perform age-appropriate chores while competing with other members of the household unit or friends. The design applies a reward system and gamification to create a fun and unique experience. Children learn to complete chores and are rewarded for participating.
Theme: Household/outdoor chores are fun to do when competing against siblings and friends for prizes and awards.
Audiences:
Parents with children ages 3-14
Children ages 3-14
Design Objectives:
Develop a inviting way to get kids interested in doing chores
Encourage quality workmanship
Promote a friendly competition and surprise rewards
Design approach
Research marketplace and interest
Develop concept, paper prototype
Sketched up user flow and wireframes
Created brand, look and feel
Designed High-fidelity mockups
Created interactive prototype for testing
Game Design Project 2: Pollution Police
Role: Creative Direction | Script Writing | Visual Design
Client: IBM ThinkPlace at Epcot
Kiosk Design
Background
An interactive pollution clean-up game situated at the IBM ThinkPlace at Epcot. The game played on a Kiosk.
”It’s an eco-friendly challenge! As part of the Greenfield Pollution Police Force, your mission is to clean up the town of Greenfield’s runaway pollution. Use the solar-powered Carbon Bubble Buster to capture as many carbon bubbles as you can. Then transport the bubbles to the Carbon Bubble Bath to tally your Carbon Credits.”